Try Zoo Voice of Cards: The Isle Dragon Roars – Nintendo Switch


There are games that make a great first look with outrageous action, new game mechanics, or just provocation. Voice of Cards: The latest creation from The Isle Dragon Roars, Square Enix and developer Yoko Toro – named after the games in the NieR series – is particularly eye-catching. Because the game presents its entire game world in the form of playing cards, which was the topic of conversation when it was announced. We took a closer look at the roll-flaming game and clarified if the title, with its unusual appearance, can be trusted in terms of play.

Greed saves the world’s mercenaries … Did you hear that?

Anyone who has played in the NieR series knows that they are both deep and very humorous, and the structure and characters are very unusual and different. At first glance, this is not the case with Voice of Cards, because JRPG is mostly classic: you create a hero, the game suggests the name of Ash, who accepts work with a fellow monster, who is a dragon. Reappearing after an eternity and now terrorizing the kingdom. As you can guess from the start, in the course of the game this should be your task: of course, it will not be that simple. But Voice of Cards doesn’t come with a lot of phrases like NieR: Automata. However, the game starts from classic fantasy lectures, however, Ash’s motivation: instead of acting out of sheer heroism or caring about his country, it’s all about the money. The first game you take with an extra companion on your trip, it will put the game on your side at the start. After all, that means each additional party member will eventually have to share the reward!

Puffs and tiffs will change the nature of your card. Security is reduced here.

© Square Enix

This is where one of the best strengths of Voice of Cards comes into play, which becomes more and more evident as the game progresses: the characters and especially the humor. Each of your future comrades has his motivation, why he wants to accompany you on your journey and very few really want to transform the dragon into skin. A lot of the work is done with humor, making imaginary stereotypes easily flexible. It works well in most cases and the gamemaster is a big part of it. The narrator of this game is the one who comments on all your actions and puts the individual characters to music as you know them from a classic pen and paper. When not emphasizing the game with his conversations, he likes to post cynical comments about your game’s style or plot, for example when you try to jump into the water he surrenders calmly expect you to go. Under.

In addition to the comedy and the characters, the real star of the game is its playing world and its portrayal. Because the Voice of Cards is represented in the form of very unique playing cards. Your characters, all items and equipment, NPCs, and part of each building or lawn will be displayed as individual game cards. So when you start the game as Ash in the throne room, you are first in a small room, the visible walls and floors are displayed as exposed cards with a corresponding theme, while the others rooms and characters you find yourself in. not visible, they are all always displayed as face down cards. This type of storyline is perhaps the most defining feature of the game and the developers have done it very well. The personal themes, especially the main characters, are all very detailed, and the themes of materials, tools, and spells are nice. This also applies to NPCs, but their basic card concepts repeat themselves very quickly, costing the game world a bit in terms of reliability and efficiency.

Walking on screen is not always static; Cards “interact” as much as they can. When a character tilts in gratitude, the map tilts forward slightly as if to lower his head, especially in combat, and the creators show off well what can be done in a controlled situation. So our archer throws arrows into the air with one of his subsequent attacks, jumps from one place to another while shooting, then retreats to finally shoot a powerful arrow – all of this is symbolic. The character’s card jumps and moves at the right time. It might look awkward in text form, but it looks exceptionally appealing in motion.

Later dungeons in particular feel artificially stretched.

© Square Enix

These are just a few good things that make the title proud and stand out from the rest of the competition. But that’s about it, because under the beautiful interface, Voice of Cards is the most common JRPG. This is especially noticeable in battles, which all follow well-known patterns: you choose your characters’ attacks and abilities one after another, causing damage to your enemies and winning counter-victories as a result. Each character has a fixed ability, and therefore has their strengths and weaknesses. When title hero Ash becomes an amazing versatile close range fighter with healing abilities, Muscle Bruno is the usual close range fighter and your magical companion casts basic spells around her and weapons against many types of enemies. different. The gems the team shares and the only change you get in battle is self-explanatory.

Glowing stones are a prerequisite for using other skills beyond your standard attacks, thanks to which a certain tactical element is activated; Do you use the three stones you collected for a powerful AoE attack or do you collect two more so that Ash can increase the defenses of the whole team to multiple turns? Such considerations may actually be in favor of the combat system, but it brings us to the next problem: Voice of Cards is much easier. Battles are unnecessary, but if you use the right skills, even those who oppose the boss can be defeated without a victory. The artificial difficulty that negative level effects are only activated on the opponent when you get a certain value doesn’t help. You will now be embarrassed because one of your characters is temporarily blessed as an opponent can get a Lucky Critical Victory, but generally even newbies won’t let you fight in fights. The game arrives abruptly with a fight with the final boss that lasts several stages, it requires pure luck and it is still incomprehensible that the reverse becomes serious.

Unfortunately, the very easy fights are sometimes the most boring of the many random fights that arise when walking around the upper world or dungeons. While you can move from place to place on the world map with the push of a button, which makes getting around much easier, the chances of encountering dungeons in the second half of the game are boring. Especially if you have to climb a tower, cross a volcano, or explore ancient ruins. The problem that these three areas have with each other? They are so big and carelessly tied together. If another fight occurs after every fifth beat, even the most flexible endurance thread will slowly begin to fade. While there are parts of the first half of the game that still have their charm, you can’t eliminate the feeling that the developer ideas run out in the second half, which makes the big and long dungeons feel more. Like the artificial stretch of the game.

The most powerful attacks all come with a huge arena.

© Square Enix

The card games in a deck don’t seem overdone. Each town offers you an additional building where you can play cards with the locals. The rules are very simple at first: gradually create three different sets from the layer of cards that will be revealed, and as the game progresses, note which cards you want to discard and which cards you want to keep. Must finish with more points to come out on top. The more you win in different games and in different places, the more you can unlock additional and complex rules. So you can activate special level effects while playing a particular combination of cards and more. Matches don’t play a role in the actual process, so they’re always preferred as only cosmetic items like new card packs or some other type of dice that you can use in battle are thrown as a reward. As a small bonus, you can also play a multiplayer card game against card players from all over the world, but you could not test it during the trial period due to the lack of players. Nonetheless, the card game is a nice and very demanding change, which adds a nice feature to voice cards.

Musically, the game can ultimately compensate a lot. The individual pieces were all successful, and at one point I remembered NieR: Automata, the soundtrack of which already fascinated me. Some songs may recur over time, but each time you reach a new area or progress to a new chapter, you will be rewarded with one of the most beautiful and melodic songs. What you would expect from the classic JRPG are game controls and a solid implementation. The game’s only speaker, Game Master, has been fully dubbed in English and Japanese, and well-written and entertaining texts have been translated into German.

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