We’ll Always Have Paris mobile review – “We live in echoes these days”
When we lose our memories, are we still the same person we think we are? When you can no longer tell the difference between what is real and what is not, do you choose to face the truth or continue to live a lie?
We’ll Always Have Paris might only last a little under an hour, but it’s short, sweet games like these that have the most impact. The title alone already tells you it’s an emotional game, but is it worth shedding your precious tears?
WE WILL ALWAYS HAVE THE HISTORY OF PARIS
We’ll Always Have Paris guides players through the story of Simon and Claire, an elderly couple struggling with serious mental health issues. With Simon lighting the grill and Claire running their restaurant, the duo were a force to be reckoned with on the culinary streets of Paris – that is, of course, until Claire started showing signs. of dementia, and they unfortunately had to stop the operations for their health.
The story begins with Simon getting ready for a visit from their son Arthur, and you’ll immediately be put in Simon’s shoes as he worries about his wife in the other room and reminisces about the good old days at the same time. weather. You go shopping and return to the most significant moments of your life with Claire, while waiting for the arrival of your son and his wife.
WE WILL ALWAYS HAVE BETTING CONTROLS
This is the kind of framework that players will find themselves in, and they’ll navigate the narrative by tapping on dialogue choices, interactive elements, and confirmations. Gameplay is a simple touch-and-drag affair, which is incredibly intuitive and typical of point-and-click games on mobile.
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Full disclosure – I also played the Steam version of this game on my PC, and with a mouse you can hover over objects and see which ones will turn your cursor into a hand icon. In the mobile version, there are no indicators on which elements you can interact with, but it’s fun to tap everything to see which elements will react to your touch – after all, each scene is precisely minimalist for don’t distract from the main story.
Like other games of the same genre, you will have to solve puzzles and play mini-games to progress. However, the puzzles – if they can even be called that – don’t really pose a challenge, probably because they’re not the main point of the game.
Still, you’ll tap coins, piece together a torn photo, swipe to remove your debit card from your wallet, paint a mobile, and even try cooking. You can also tap on dialogue choices that can reveal more of the narrative, though they don’t really affect how the rest of the game will play out.
THE VISUALS OF WE’LL ALWAYS HAVE PARIS
The emotional story is already meant to give you all the thrills, but just to drive the point home even further, the game also features lovely minimalistic character designs and scenes. People’s faces are completely blank here except for Simon himself, and although this is a common style for vector art, I think it’s also a symbol of the general theme forgetfulness in the game. Not being able to recognize someone’s face can be terrifying, especially if it’s someone you think you know. It also makes you feel like the lines between fantasy and reality – just like empty faces – are blurred and undefined.
The quiet piano keys accompanying you in the background also add to the game’s low-pressure atmosphere. bittersweet of life.
WHAT IS THE CALL?
We’ll Always Have Paris wastes no time completely crushing you with her poignant writing and heartfelt lines of dialogue. Right from the start, you get an idea of Simon and Claire’s relationship based on what is said (and even more so with what isn’t said). I’m lucky not to have to deal with dementia in my personal life, but somehow I could relate to the overwhelming fear of life’s impending uncertainty. What can I do to keep my loved ones as long as possible?
The game’s short runtime is also ideal for mobile, as it gives gamers a quick reason to sit down and play the game in one session. The mechanics are pressure-free, giving you plenty of time to enjoy the story. While I wish I had known the characters in more detail, I guess the short runtime is enough to get its point across despite the lack of character development.
The game also has quite a big curve in store for players towards the end, so if you’re considering playing this game (and you really should), make sure you’re ready for all the incoming thrills.